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    <title>Halo: Combat Evolved</title>
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        <h2>Halo: Combat Evolved</h2>
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                </div>            </div>        </div>        <div class="gameData js-gamelist">
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                        <tr>
                            <th scope="row">name</th>
                            <td>Halo: Combat Evolved</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>2003
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>Windows
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>Brazil, Denmark, Finland, France, Germany, Italy, Mexico, Norway, Sweden, United Kingdom, United States
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Action
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PUBLISHER</th>
                            <td>Microsoft Corporation
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Bungie Studios
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Bungie Studios
                            </td>
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        投票得分：89
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            <h3>Description of Halo: Combat Evolved</h3>
            <div class="gameDescription dscr">
                <p>Halo: Combat Evolved was a watershed for shooters. It came out at just the right moment, on just the right console, with just the right bells and whistles to become one of the most dominate shooter games since N64's <em>GoldenEye</em>. With large, open maps with incredible draw distances, a cinematic score, a variety of vehicles to drive/pilot, and an incredible heads-up co-op experience, Halo was a must-have must-play title that was great for <em>split-screen</em> and <em>LAN parties</em> or lazy weekends at a friend's trying to speed run Assault on the Control Room.</p>

<p>While the original Halo had its flaws (relatively little enemy variety for much of the game, bland and recycled indoor environments to make for some rather lengthy levels, no real reward or punishment for the degree of success to which certain mission goals were accomplished), the social experience of the game made up for them.</p>

<p>Interestingly, for a game that supposedly changed and shaped the genre, many of the play mechanics that defined <em>Halo: Combat Evolved</em> (having both health and a regenerative shield, for instance) did not make it into the sequels, and cover-based shooters and aim-to-fire shooters still dominated the FPS landscape. Looking back, carrying only two weapons feels the most “Halo” part of the franchise that's seen across other contemporary and successive games.</p>

<p>Halo for PC offered some of the glitz and glam of the Xbox's killer app, along with some new bonuses, but also some drawbacks.</p>

<p>PC Halo gave players new multiplayer maps and new vehicles and weapons for multiplayer. Unfortunately, bad netcode created a number of lag issues that can severely affect aiming in the PC version of Halo. Additionally, PC Halo lacks the signature heads-up co-op single-player campaign that was part of what made the Xbox version so great.</p>

<p><span class="revhotud">Review By <span class="authid">P. Alexander</span></span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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